Nitrobeard: Episode 19
Jul 29, 2010 at 11:03 PM What do you get when you mix a poop hammer, Stario Kart, and awkward posts about japanese sex dolls? Well, besides a normal Saturday night....
That’s right! You get the newest Nitrobeard! Starring Wes Gardner, Brian Belida, and the internet’s own Imran Khan, this week we discuss the release of Starcraft 2, Team Fortress 2 shenanigans, Dragon Quest IX, the ills of Kotaku, racism in Resident Evil 5, Deathspank vs. Torchlight, and more!
We also discuss the world of ‘competitive’ gaming, wherein we use words like ‘theory crafting’, ‘counters’, ‘frame counting’, and ‘progression tiers’. We also talk about poop hammers some more.
Is Nitrobeard Episode 19 the new Star Wars Christmas Special? MAKE YOUR OWN DECISION, GRANDPA, WE AINT GOT TIME FOR NONSENSE! WE’RE LIVE!
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Reader Comments (5)
Brian, Ron Gilbert is one of the creators of Monkey Island. I think you got him mixed up with fellow Monkey alum Tim Schafer, who went on to do Grim Fandango, Psychonauts, and some game about Jack Black.
Also, I love a guest host who can appreciate Shattered Memories. Mega-rock, Imran.
Good call, Patrick! Yeah, Imran's a classy gent to be sure.
On a related note, I should really get Shattered Memories. I hear the story is subtle, yet somewhat mindblowing when you find out what the game is 'really' about.
Blast! Thanks for the correctimification of my confuzzlation, Patrick!
No worries, mang!
I am really glad you brought up Deathspank, though. It seemed like most of the coverage out there boiled down to "funny Diablo clone by Ron Gilbert," so it was awesome to hear some analysis about what it's ACTUALLY like. Think I may grab it sometime!
Oh, definitely!
It's the rare re-imagining that actually does justice to its source material, so it's a real treat for Silent Hill fans. But it's pitched perfectly to newcomers too, and as you say, the story and atmosphere are top notch. Lots of nuance and attention to detail throughout the whole experience.
Word of warning: the action sequences suck a bit. Nice idea, but not the greatest execution. It's easily forgivable, though, since SM is essentially an adventure game at heart.
And the kicker is that it's short enough that you'll be able to finish it! You know, when you're taking breaks from STARCRAFT STARCRAFT STARCRAFT