You are going to adore this particular batch of words and phrases.
Unless, of course, you're not a fan of discussing issues with a side of humour and some punchy comments sprinkled throughout.
But if you are a street teamer of such work, than this is easily worth the 6 minutes it tae to read in full. However, fans of longer editorials may feel malnourished.
Reads like trash, right? Funny how this form of back and forth writing pervades our game reviews so often these days. I took a risk in opening with that particular example of what we all encounter lately (likely to result in less page hits, sorry overlords!). But see, I'm intending for the awful to end there. Should be smooth sailing from here on out. Problem is, browsing through any number of recent reviews will have you coming across the same type of writting after already enduring a heaping amount of wishy-washy opinions. Writers just can't seem to be of clear mind anymore. So often they write from middle point of an opinion that we never quite understand if they indeed like the game or not. How can we abolish scores if, in most cases, they're the only proof of a writers enjoyment or lack thereof?
One would imagine it is a given, but why can't most reviewers of these critical analyses express their opinions properly? Too many of these reviews read as though they were written by an emotionless sleepwalker, working his way towards a mandated word count by stumbling around different ways to describe a game as perfect but flawed.
It has come to a point where a reader can't gauge how the author truly feels about the game they just played. With every point of high praise comes an equally lower knock against it. I've never known an opinion to be so formulaic. Everything is written in such a point-counterpoint method that you wonder if the copy you're reading isn't a review at all, but rather a transcript of the previous night's High School Debate Club proceedings.
What happened to writing about how you felt, or what you experienced? Things aren't always black and white, but that doesn't mean your review has to appeal to both sides of the coin.
If the concern is that someone who typically hates military shooters reads through a positive review of Hooyah: Navy SEALs Adventure, goes out, buys that game and hates it, then tough toots. Why should someone who enjoyed an experience shoot off a warning flare to those who aren't "fans of the genre"?
To anyone not already cursed with this writer-specific ailment, set your sights on writing what you love. And if you don't love it, write that too. Just don't try writing for both sides of the fence. Your point will only get lost in the crowd.